Category: Technical

Hexagonal Tilemaps in SpriteKit

One of the new features added into iOS 10 and Xcode 8 is the SpriteKit Tilemap Editor. This editor provides a visual editing surface for SKTileMapNode which is described as ‘A node used to render […]

Draw a Sparkline with D3

Overview A Sparkline is a kind of line chart, usually drawn without axes, placed inline with text e.g. with tabular data. It is the simplest of visualisations and an ideal entry into learning D3. This […]

Deploy a React application to Heroku

Deploying the example React App to Heroku is performed using Git commands. After setting up on Heroku, you add Heroku as a remote in your git config. Git requires an SSH Key for secure communication […]

Exploring React, Less and Express

Learning React requires quite some knowledge of the modern JavaScript build pipeline (node.js especially), but it is worth exploring this gem of a technology. The usual approach to get skilled in React is to look […]

Learning SpriteKit

I’ve always admired gaming for the way it pushes boundaries of hardware and software, but didn’t think I would want to actually be a games programmer because the technology was low level and not relevant […]